Graphic retrieved from http://acorninfluence.comblog/how-vr-and-augmented-reality-will-change-influencer-marketing/
Virtual Reality has become a popular form of technology as of last year. The main way it has been seen is in video games where you put a large headset on and are then able to step into another world while using controls to go through many adventures. With that being said, Virtual Reality can easily veer off of video games and become a day to day useful piece of technology; just like a cellphone. However, there are some challenges that will have to be fixed in order for Virtual Reality to become accessible to all in the future.
After doing some research, the main challenge I found it that it is very expensive. According to Network World, they stated that the price of VR can range from $949-$3000 (Boyaijan, 2017). This can be an issue for many people because if VR becomes as popular in the future as many think it will, people might not be able to afford it. Just like the cellphone, VR in the future has the possibility of becoming a daily necessity and can be troublesome if one does not have it.
Another challenge is that it can make people become very anti-social (Dalrymple, 2017). This can happen because people will be in a room but instead of a face to face conversation they will have a big box covering their eyes (Dalrymple, 2017). A challenge ensues with this because millennials are already becoming very anti-social with constantly being glued to their phones on social media and now with Virtual Reality in the future, it can become even worse.
Virtual Reality needs to become more mobile in the future (Wiltz, 2017). When you put the headset on your head it tends to be connected to a computer or phone with different cords. That can become difficult because you will not be able to move around and fully experience the Virtual Reality because you have to be holding the cords and hopefully not trip on them. In the future, producers need to learn how to make the devices lighter and wireless.
References
Boyaijan, L (2017). The 3 biggest challenges facing augmented reality. Retrieved from https://www.networkworld.com/article/3174804/mobile-wireless/the-3-biggest-challenges-facing-augmented-reality.html
Dalrymple, S (2017). Top 5 challenges facing virtual/augmented reality. Retrieved from https://www.linkedin.com/pulse/top-5-challenges-facing-virtualaugmented-reality-stuart-dalrymple
Wiltz, C (2017). 5 major challenges for VR to overcome. Retrieved from https://www.designnews.com/electronics-test/5-major-challenges-vr-overcome/187151205656659

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