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How far have we come..? Let's see what's to come?






How far have we come…? Let’s see what’s to come?


Virtual Reality and Augmented Reality are amazing new technologies that have been developed, they are slowly making there way into the physical world and into our classrooms, workplaces and communities. Let’s take a look at how far we have come, when it comes to the advancement of these realities and what will happen 5 years from now (2030).
Let’s take a look;
Achin Bhowmik, the VP and General Manager of the Computing group at Intel Corporation says that  
The next frontier of compute will empower people to build, solve, create and play in the world where the barrier is diminished between the physical and virtual world.” He goes on to say that “in 2017, VR experiences will move beyond the norm phases in industries like healthcare, education and travel. Employing the latest VR technology to create fully immersive experiences” Bhowmik then talks about the 5 forefront technologies that will be coming up in 2017; Integrated tracking, more natural manipulation, 6 degrees of mobility and digitized real-world content. (Bhowmik, 2016)
         
  Sergio Flores, Electronics Engineer for Samsung Mobile, HQ, talks about how VR and AR technologies have made there way into the 3 biggest industries; Education, Healthcare, and Retail, he goes on to mention how the potential revenue of the industries will grow by 2018 ($5.2Billion+ by 2018)
            “Education; Introducing a new method of travel to other times and experience different lifestyles or moments in history.” (Flores, 2016)

            “Healthcare; Introducing better training for surgeons by allowing them to experience real human operations virtually and allowing them to make more mistakes in order to learn.” (Flores, 2016)

“Retail; Introducing virtual shopping and making it possible for consumers to try out more options while reducing retail costs for fashion companies and other shops in general.” (Flores, 2016)
Some of what Mr. Flores had mention, are slowly appearing the industries mentioned above, while others are getting ready to be launched in the future.

Vishwa Ranjan, Head of Augmented & VR at Infoys, talks about the advancement of smartphones, at the time when his predictions were posted, the smartphones were not as advanced as they are now.
“We’ll see smartphones companies develop AR and VR-based features, like image-recognition-based, location-based and sensor-based technologies and 360 cameras that will help push Ar and VR out into earlier adopter’s hands.” (Ranjan. 2016) We can see all these advancement in the phones that were launched by Apple as well as apps such as Snapchat.   

Wren Handman, Content Creator for Hammer & Tuck talks about what will become of the technologies in the year 2030, taking a closer look into education;
            Over the next 10-15 years, we will begin to see virtual reality merging with augment and mixed realities…. As a tool in medial, educational and enterprise industries, its already surpassing expectations. VR and AR are being used to train surgeons, take children on field trips to far flung locals, and provide onsite experts for technical tasks like elevator repairs. That’s where we’ll see it continue to truly take off. By 2025, we’ll no longer have monitors. There just won’t be a need.” (Handman, 2016)   
Reference; Blog post #4
FutureofEverything. [2016] Expert Roundup. Predictions. What’s The Future of VR? Retrieved from

Video link, Future of Education VR, AR.
Betts, J.  [May 2016]. Education in the Future: VR and AR. YouTube. Retrieved from



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