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Ready Player One-A Movie That Uses Augmented and Virtual Reality and Social Media

Check out this link to the trailer for this new movie, Ready Player One.  
After I watched the trailer, I conducted research on where the inspiration came from for the movie. 
The movie takes place in a fictional 2045, where exists a virtual reality game in which one uses virtual 
reality software to interact with it.  The virtual reality game is called OASIS which stands for 
Ontologically Anthropocentric Sensory Immersive Simulation. In 2030, it is predicted that Augmented
and Virtual Reality will exist in Social Media. This movie, although fiction, brings this concept to light.

From an article I read written by Craig Weightman from The Wire online magazine, he said that the reality that is depicted in the future, "everything that we are currently doing in the real world-going
to school,going to work, socialising, leisure-is done in a vast virtual environment." (Weightman, 2018).
Weightman described the movie as being the sub-text of the philosophical and cultural impact of 
gaming and related technologies." (Weightman, 2018). 


  



Image result for ready player one trailer
https://vrscout.com/news/pop-culture-references-ready-player-one-trailer/



References


Oasis (2018). Ready Player One Wiki. Retrieved from http://readyplayerone.wikia.com/wiki/OASIS

Ready Player One Image (2018).Retrieved from https://vrscout.com/news/pop-culture-references-ready-player-one-trailer/



Weightman, C. (2018), Ready Player One': We Are Surprisingly Close to Realising Such a VR Dystopia. Retrieved from https://thewire.in/film/ready-player-one-virtual-reality-dystopia. 

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